SpaceCraft logoSpaceCraft.wiki
Ships

SpaceCraft Ship Sizes, Builds & Upgrades

Everything about ship class sizes, the best starter mining build, and the upgrade order through cap-ships.

Player ship interior

Best Starter Ship Build (Mining)

  1. Hull: keep stock Hauler-S, do not over-build before paying off debt.
  2. Tools: 1× Mining Laser MK1 → upgrade to MK2 ASAP, save MK3 for Quartz runs.
  3. Modules: 1× Cargo Bay, 1× Scanner T1, 1× Maneuvering Thruster (lateral roll).
  4. Power: 1× Solar Array — enough for solo mining loops in the inner ring.
  5. FTL: do not fit FTL Coil until paid off; rent station jumps until then.

Ship Size Classes

ClassRoleModulesMass (GU)Typical use
XSScout / Probe< 4 modules0.5 GUAnomaly hunting, scanning
SFighter / Hauler4–10 modules1 GUMining, dogfighting, starter ship
MFrigate10–24 modules2 GUSolo cargo runs, light combat
LDestroyer24–48 modules4 GUCorp logistics, escort
XLCapital48–120 modules8 GUCarriers, mobile refineries
XXLCitadel120+ modules16 GUCorp HQs (no FTL)