Ships
SpaceCraft Ship Sizes, Builds & Upgrades
Everything about ship class sizes, the best starter mining build, and the upgrade order through cap-ships.

Best Starter Ship Build (Mining)
- Hull: keep stock Hauler-S, do not over-build before paying off debt.
- Tools: 1× Mining Laser MK1 → upgrade to MK2 ASAP, save MK3 for Quartz runs.
- Modules: 1× Cargo Bay, 1× Scanner T1, 1× Maneuvering Thruster (lateral roll).
- Power: 1× Solar Array — enough for solo mining loops in the inner ring.
- FTL: do not fit FTL Coil until paid off; rent station jumps until then.
Ship Size Classes
| Class | Role | Modules | Mass (GU) | Typical use |
|---|---|---|---|---|
| XS | Scout / Probe | < 4 modules | 0.5 GU | Anomaly hunting, scanning |
| S | Fighter / Hauler | 4–10 modules | 1 GU | Mining, dogfighting, starter ship |
| M | Frigate | 10–24 modules | 2 GU | Solo cargo runs, light combat |
| L | Destroyer | 24–48 modules | 4 GU | Corp logistics, escort |
| XL | Capital | 48–120 modules | 8 GU | Carriers, mobile refineries |
| XXL | Citadel | 120+ modules | 16 GU | Corp HQs (no FTL) |