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Corporations

SpaceCraft Corporations: Guilds, Trade & Money-Making

Corporations are SpaceCraft's guild system — the fastest way to scale from a solo miner to capital-ship logistics.

What is a Corporation?

A Corporation is a player-run organization (think guild) that shares a blueprint library, a wallet, docking bays and territory claims. Up to 100 members in EA 1.0 (will scale up later). Each Corp picks a tag — visible on every ship — and can declare friend / hostile relations against others.

How to join — step by step

  1. 01 · Pay off your starter ship
    You can't join a Corporation while still in starter-ship debt. Sell your first 2-3 cargo runs to clear it.
  2. 02 · Open the Social panel
    Press O → Corporations tab. The board lists active recruiters, ranked by member count and weekly activity.
  3. 03 · Apply or accept invite
    Click "Apply" on any Corp; most accept automatically. Friends can also send a direct invite via right-click on their name.
  4. 04 · Set your role
    New members default to Recruit. Officers assign tags like Miner, Pilot, Logistics. Each tag unlocks shared blueprints + Corp wallet permissions.
  5. 05 · Use shared facilities
    Corp stations let you craft from the shared blueprint library, store ships in shared bays, and pull from the corp ore pool (within your role budget).

How to make money trading

  • Inner-ring → outer-ring: Quartz and Titanium sell 2-3× higher in starter systems than where they spawn.
  • Refined > raw: ALWAYS refine before hauling. Margins jump 40-80%.
  • Blueprints: rare blueprint drops sell for 50K-500K credits at the Corp HQ vendor.
  • Contracts: take Corp logistics contracts — fixed fee, no market risk.
  • Avoid PvP transit lanes until you have a Frigate-class hauler with shields.

Solo vs Corp

Solo play keeps 100% of profits but caps you at XL Capital. Corps unlock Citadel (XXL) ships, faster blueprint discovery and shared bases — but you owe a tax (default 5-10%).